Prof. Jon-Chao Hong
Introduction:
Jon-Chao Hong is currently working as a research professor at National Taiwan Normal University (NTNU). As the director of Digital Game-based Learning Laboratory (GBL), he has developed Apps, IVR and AIoT for learning domain knowledge, such as language and science learning, and skill training, as well as thinking skill. Additionally, his team has also developed VR in skill development, such as cutting vegetables, car washing, winnower, and fire and earthquake escaping, and spatial ability assessment; and other skill training, such as VR Jazz drum and VR for language semantic and syntax practice.
Moreover, he has published more than 60 articles in SSCI journals in recent three years. He received the Outstanding Research Prize from Ministry of Science and Technology, Taiwan. In 2022, 2023 he was ranked in the top 2% scientists rated by Sandford University. In 2024 he was also ranked in the top 0.5% of all scholars worldwide in Education byScholarGPS.
Jon-Chao Hong is currently working as a research professor at National Taiwan Normal University (NTNU). As the director of Digital Game-based Learning Laboratory (GBL), he has developed Apps, IVR and AIoT for learning domain knowledge, such as language and science learning, and developing skills as well as thinking skills.
Jon-Chao Hong is currently working as a research professor at National Taiwan Normal University (NTNU). As the professor of technology management, he has taught human resource course for years, and also developed several Apps, IVR and AIoT for employee to train skills.
Immersive VR Development for
University Students to Escape from Dangerous Site
Abstract
Considering the theoretical background for immersive virtual reality (IVR) designing, our lab adapted a “mirror neuron system” (i.e., playing virtually, then to transferring to the real practice that can save practice time) to skill transfer; and provided scaffolding (i.e., providing guidance before actions and feedback after wrong actions), to build correct procedural and safe knowledge in VR skill training. For instance,VR-Fire-Escaping and VR-Earthquake-Escaping, which applies embodied cognition theory to design fire or earthquake scenarios for users to practice, and those presence of VR fire or earthquakehardly being generalized in real training. then anchoring their conditional response to transfer learning effect on fire and earthquake escape. VR-Sense of Danger, which designs how to avoid accident happen in relation to wellhouse to experience the consequence of inappropriate behavior. Additionally,VR-Jazz-Drum which applies mastery learning theory to play the Jazz drum, players can use it to practice rhythm or create their own melody, moreover, it can be applied to reduce mental stress.Those VR programs has been implemented in a university dormitory for students to practice at their own time and to enhance students’ escaping skills from disaster and control their emotional stress too.